Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now
Item
Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same
UI/UX
Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died
Sound
Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed
Language
Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)
Bug fixes
Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
Fixed the issue where animations are not played when bandages are used consecutively
Removed the pink circle that appeared on certain buildings when parachuting
Fixed the issue where shooting was possible when vaulting
Greatly reduced blurriness of the reticle while in ADS mode
We hope to get a lot of feedback on our second PC 1.0 test build!
I got in a custom 6 player squad Twitch game on Saturday night with my work friend (Murlow) and his friends. We didn't win but we did kill the host (after he sniped me).
Yes it's up. Watched a couple streams this morning. Early reviews - lots of cover inside towns but in the desert you need a long range gun. I won't be around until Sunday to try it. Winchester looks fun but iron sight only. Double barrel sawed off is a pistol....
I think I got three rounds in, only saw a little bit of the map. Certainly less cover moving between structures, but also a little easier to pick out people from the background which I like. I didn't get to try any of the new guns.
I have played about the same amount. I like the desert areas but you are now required to get a sniper rifle or get picked off. The cities are pretty busy with random debris everywhere making it harder to spot people. I see last night they patched to include the old map in the rotation on the test server. Now it's random which map you get.
I think it's true there are more encounters early on in the game. I think it's because people stick to the roads because going offroad is much slower on the new map. I also think you can't just loot through the first circle and expect to make it before the blue comes like on the first map. We have been dropping into the Casino most rounds and that town is a real war zone. If you do make it out you will be well set up to win the game.
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