Fyi

early access – week 31 – patch notes
gameplay
- blue zone dot (damage over time) increases when characters are farther away from the play zone
- this principle does not apply to the first blue zone

bug fix
- resolved a bug where bullets would sometimes ignore armor

we have received a lot of feedback asking for improvement of the blue zone. We have decided to adjust the blue zone damage to encourage engagement inside of the play zone. From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game. We would love to hear the responses regarding the changes from all members of our community once you’ve tried it in the test servers.