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Thread: Overwatch

  1. #51
    Cynic Jomama's Avatar
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    Won 2 in a row last night (but very close, competitive games, coming down to the final few feet of an escort, and then a tie breaker). But went up nearly 100 pts. Sitting around 2140 now. Amazing how many times the team I'm on is able to defend a capture point for the whole round but then lose it to a final push seconds before their time would be up.. Defeat from the hands of victory...lol At least we stopped them on the escort part.

  2. #52
    Administrator Klaus's Avatar
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    Been on a bit of a winning streak. I think 5-2 last night. I decided I would learn Lucio and just heal and dps when I can. 3 quick plays and I had Lucio down. Getting pretty good keeping everyone healed and going 2:1 k:d. Now I just gotta learn to walk ride and focus on bumping people off the maps. I think I got three on that one map with the "well" in the middle.


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  3. #53
    Administrator Klaus's Avatar
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    I think I should just stick to Lucio.

    ScreenShot_16-09-25_18-45-21-000.jpg

  4. #54
    Administrator Klaus's Avatar
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    3:1 this week so far. It really is a luck of the draw at this level. I got in with a 5 person team (pre grouped) all with Mics and talked like they knew what they were doing.... game starts and it's a clusterfuck of epic proportion. Just running in with no waiting etc..... At least it was a quick loss.

  5. #55
    Cynic Jomama's Avatar
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    I really hate how easily one quitter fucks the game up for the most part, that is something that definitely needs to be addressed.

  6. #56
    Administrator Klaus's Avatar
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    Quote Originally Posted by Jomama View Post
    Non-swapable battery would be a deal breaker for me.
    Well so far it hasn't been a problem but I am watching the battery meter closely. I have been playing on the same charge since I took it out of the box and still have 18 hours left. Really liking the mouse.

  7. #57
    Administrator Klaus's Avatar
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    I just can't get over the 1800 pt barrier... I have been within 10 pts twice but lost both times. Have you noticed that you seem to lose more pts with a loss then you gain with a win.... Like you need to win 2 games to make up for one loss?

  8. #58
    Cynic Jomama's Avatar
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    Yes it does seem harder to reclaim points and move up. I'm sub 1900 now too.

  9. #59
    Administrator Klaus's Avatar
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    On Saturday night I got into a 6 man group and we did really well (4-1). They mentioned that when you are in a 6 man group you only get matched against other 6 man groups (which it looked like we did). Not sure why yesterday we got put up against a 6 man group as just a 2 person group and a bunch of randoms.

    I have been Lucio 100% of the time in season 2 since I realized at my level (1700) healers are terrible... But yesterday I decided "screw that" I will wait until everyone else picks and if Lucio is picked I am going Dva (20-1 on that map we played on) or another DPS class. I like Lucio but I like to kill stuff and it is hard staying alive and getting into the middle of the action.

  10. #60
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    HERO BALANCE CHANGES

    General

    • Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
    • Ultimate costs have been increased by 25% for all heroes


    Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.

    Ana

    • Nano Boost
      • No longer increases move speed


    Developer Comment: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily.

    D. Va

    • Call Mech
      • Ultimate cost has been decreased by 20%

    • Mech health increased to 200 (formerly 100). Armor remains at 400
    • Movement speed while firing has been increased by 25%


    Developer Comment: We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.

    Lúcio

    • Amp It Up
      • Healing per second has been decreased by 10%


    Developer Comment: Lúcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.

    Mei

    • Blizzard
      • Ultimate cost has been increased by 15%


    Developer Comment: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.

    Mercy

    • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)


    Developer Comment: This change allows Mercy to survive more easily by evading enemy fire.

    Pharah

    • Rocket Launcher
      • Minimum explosion damage has been increased by 13%
      • Minimum explosion knockback has been decreased to 0%

    • Jump Jets
      • Lift increased by 35%


    Developer Comment: These changes will make the explosions from Pharah’s Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.

    Soldier: 76

    • Pulse Rifle
      • Bullet damage increased from 17 to 20
      • Maximum bullet spread increased from 2.2 to 2.4


    Developer Comment: Soldier: 76’s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.

    Torbjörn

    • Scrap is now automatically generated over time
    • The amount of scrap collected from a fallen enemy has been decreased by 40%
    • Forge Hammer
      • Swing speed increased by 25%
      • Damage decreased by 27%


    Developer Comment: Armor Packs have always been a powerful tool in Torbjörn’s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.

    Widowmaker

    • Venom Mine
      • Explosion no longer damages the player who placed the mine

    • Widow’s Kiss
      • Charge rate increased by 20%


    Developer Comment: These changes allow Widowmaker to be more flexible and reactive.

    Zarya

    • Particle Barrier
      • Power gained from barriers decreased by 20%

    • Projected Barrier
      • Power gained from barriers decreased by 20%


    Developer Comment: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.

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