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Thread: Overwatch

  1. #1
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    Default Overwatch

    I played quite a bit of this game over the weekend during a beta stress test.

    Overall, I rate it very highly and it was an enjoyable return to FPS games. I didn't play BF4 and BF3 was way too buggy to enjoy at all. Also, I don't like the constant map packs that come out for those games that become just a big EA money sink.

    The good:
    - There are a variety of different characters and roles that each character falls under (support, tanks, defenders, etc). Each character is totally unique in both weapons and abilities. This makes for interesting team dynamics and the need to work as a team to succeed.
    - Each role is actually fun to play, including the support roles.
    - Most character abilities show a lot of creativity in game design for a FPS game, which makes this game a lot different than other FPS games in that you don't simply depend on the weapon to decide how you play the game. Each character plays totally different and has a different play style. Some characters run up walls, teleport, or have other interesting movement abilities. Others have shields or missile deflection... etc. This also changes how you need to play AGAINST certain characters. Some you do not want to get close to, others you do... etc.
    - There is a "play of the game" highlight at the end of each match that shows a short first person clip, usually of a bunch of kills together. Some of these can be pretty funny, and sometime you will see yourself in them and how stupid you were.
    - Each character has an "ultimate" ability, much like characters on League of Legends or other such games if you are familiar with them. This is both good and bad. The good is when you use it correctly for your character, you can really mess a team up and change the flow of a match, which is rewarding.

    The bad:
    - There are some imbalances that make certain characters relatively more powerful than others, depending on skill. Some characters can basically 1 shot most others except for tanks, but aiming to do this is difficult given the speed of the game. Being on the other side of this and dying so easily can be pretty frustrating. Also, there is a character called Tracer that teleports... while she is very difficult to play (I suck at her), if you are up against someone that is very good with her it can be really infuriating.
    - The bad part about ultimate abilities is being on the receiving end of them... sometimes you are just going to die no matter what you do because they used an ultimate ability or the opposing team used several at the same time. This is another part of the game where you sometimes just die no matter what.
    - Right now in this beta test there was only 1 play mode, which involves 1 team attacking (either capturing several locations, or escorting a moving vehicle to an end point) and the other defending. I am guessing more play modes and map objectives will be added in the future though.
    - Aiming with "sniper" type players is very difficult in this game for some reason. I think the speed of the game has some to do with this, because it is very fast paced and characters have movement or defensive abilities that can block or counter shots.

    Anyways, I definitely recommend trying this game out when it is release... I think most of you will enjoy it.

  2. #2
    Cynic Jomama's Avatar
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    Nice, so annoyed I haven't gotten a beta invite..

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    It's always the players that play a lot. Luke is on Diablo and HS more then either of us. I have never got into a Blizzard beta.

    Nice review I am sure I will love the game.

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  5. #5
    Administrator Klaus's Avatar
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    Played the stress test this weekend with Joe and Eric. I gotta say I was ready for a let down but it was super fun. I love that there are so many (12?) classes to choose from. It has a TF2 feel to it (alot of the stuff is stolen directly from TF2 - payload mode - route 66 map looks like dustbowl) which I miss. I would like to turn off the kill cam after you die - I much prefer the BF4 still photo of where the player that killed you is located.

    I actually think the balance is pretty good BUT new players don't know the classes yet and what counters what. I tried Bastion (robot that can convert to a turret) and went 34-3 on three maps due to noobs not knowing how to kill it. Later I was on another team with higher level players and got wrecked attempting to play him.
    Last edited by Klaus; 04-18-2016 at 08:13 AM.

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  7. #7
    Cynic Jomama's Avatar
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    I like it a lot. I really like that the healers are not all squishy and can actually participate beyond just healing their team. Bastion is def a lot of fun, and I played the Solider 76 and Pharrah a few times and like them.. Some high learning curves with some of the classes.

  8. #8
    Administrator Klaus's Avatar
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    I sucked at the soldier but had fun with the sniper(widowmaker) and demo guy(junkyard). You only get one mine/remote det bomb and it won't one shot most classes but still fun to trigger when someone runs near it.

  9. #9
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    I didn't get around to demo guy, and I figure I might like the dwarf/engineer guy, but didn't want to spend time figuring out the picking up scrap metal thing needed to build/upgrade(?) turrets?

    I think you will dig solider once you play more. He gets to run, not exciting, but he can get around the maps way faster, sometimes very helpfull. The healing beacon is great, and he's essentially got 2 auto-kill abilities.. The helix missiles hit hard enough to 1-shot some classes.. and the tactical visor gives you auto-aim for a short time, which can be quite devastating when used right...

    I played Mei (the freeze weapons and ice walls) and D'Va a little too, both interesting classes.. D'Va might be the easiest Heavy/tank I tried..

    Good summary of classes with breakdown of abilities.. http://www.pcgamesn.com/overwatch/be...tch-characters

  10. #10
    Cynic Jomama's Avatar
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    Yeah I think the concussion mine is not meant to be a killing blow, but used to either displace enemies, or for you to use to get to hard to reach areas...

    Given there are some cliffs and such to fall off of, it would be good to figure out choke points near areas where you could set that and knock your enemies off of a drop-off... I had rheinhart use his charge on me when my back was to a cliff and he carried me over the edge..

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