http://planetbattlefield.gamespy.com...&id=29&game=15
Quote:
if you were concerned about the game after experiencing often bug-ridden beta, you will sleep soundly knowing that this most recent build of the game played (and looked) like a game ready to be shipped. As DICE producer Patrick Bach reassured me, this most recent build that I experienced is STILL not the final build.
Quote:
All the frame rate issues, glitches, pops and sound drops of the beta were nowhere to be found. Bach reiterated that the beta was already a month and a half old before it was launched because of the time it takes to certify for release. It’s amazing how much polish they were able to put on the game since the beta.
Quote:
Though I never doubted DICE, I can compare the beta experience to a truck drivers windshield: It was hard to see what was in front of me with the constant barrage of bugs.
And some map ss's here...
http://www.neogaf.com/forum/showthread.php?t=448405
Quote:
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
http://blogs.battlefield.ea.com/cfs-..._2D00_1280.jpg
And more on Op: Firestorm
Quote:
Firestorm - One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.