-
1 Attachment(s)
Star Wars Battlefront
Attachment 425
Tried the beta last night and here is my mini review: Battlefield re-skinned.
This is not a bad thing. I love Battlefield. I do like the graphics in this game they are much like BF Hardline. The blasters are great and I do like the one shot sniper rifles. I only played one single player survival mission and about five multiplayer maps last night. I preferred the conquest style map (there are only two available during beta) - you protect random pods that land on the map. I did not like the walker assault map as the Empire always wins with the walkers and that got pretty annoying.
I do miss spotting like BF and I found the radar pretty useless without the ability to mark the other team (unless I missed where that is set up). I couldn't 100% figure out the additional weapons and shields.
-
Its suggests leveling up a bit to get unlocks before going into walker assault, didn't try that one yet.
In the single player survivor mode (wave after wave) you had 2 choices of load outs, each with 3 items. The primary being either a 3-shot grenade launcher type weapon or a ion torpedo/rpg thing, both worked against the AT-ST but I presume the rpg thing was better, and the grenades worked against both armor and infantry. The second slot was either an Ion bolt, that is basically a one shot different ammo type that loads in whatever blaster you have, and is for going through the personal shields that some of the infantry have. The other loadout has a personal shield in the second spot. When your shield is up, you cant shoot out, so its good for getting across open ground. Third slot was the jetpack for both loadouts, short little burst, but nice to get up high with it. Once you use one of these slots 1st and 3rd slot just take time before they are available again, but the 2nd slot (Ion bolt, Personal shield) looks like it was something you needed more ammo/power for, that you get from one of the pods or a random powerup somewhere in the map. The 4th slots disappear after you place them (turrets)..
In the MP its all unlocks, all I got was the ion grenade and the single shot rifle (which will pierce the personal shields)..
I liked that you got points to spend on unlocks, and then you had choices, (dont remember this from BF), so in theory you might skip some of the early unlocks to save for better mid tier unlocks?
Once you capture a pod to defend, its drops blue floating circles, these are also power-ups that you can place, I saw a Auto-turret that fires rockets (presume this is good against armor), and the tripod mounted heavy blaster (which was cool, but you have to pick your spot well as you only had about 20-degrees of range side to side)... I also couldn't figure out how to "Exit" the heavy blaster once I on it... which sucks when the enemy flanks you.. Even if the enemy captures a pod, you can still pick up any leftover powerup that they leave behind. There were also random powerups floating around the map, some didn't work for me as I assume its cause I didn't have anything unlocks, but there was a health one, etc... I bet some of them may be a quick cool down.
There is a "cool-down" key of some sort (R) I think, that I saw in the key binds, may help to get used to using that.
I noticed the one long heavier blaster avail in the survivor mode actually did much less dmg than the standard E-11, but it had a much higher cool down rate.
I know from reading about it that both Luke and Vader are in the Walker Assault, and they are some kind of powerup that become a player character..
Didn't play Hardline so cant compare but it looks gorgeous on my 2yo gfx card. Cover seems important, and I liked that variability to the map, you could get above people and around behind them, and the pods appeared to drop at random locations so unlike a straight capture/defuse/protect mode, the location of the next point is not known till its on the ground.
-
-
I was finally in a game where the rebels won! I was on the empire team uggg.
-
Tried a few of the game modes last night. I of course prefer the battlefield style hold the points game mode but I liked the drone protection one also. Flying was cool once I hooked up my Xbox 360 usb controller. Unlike my Logitech joystick you can have a gamepad (logitech g13) and the 360 controller hooked up at the same time.
-
I liked the the other 40 person one, that lacks the AT-AT aspect.. Just a big battle.. The terrain and maps are so impressive imo. Will have to try the droid escort, didn't get around to trying that.
-
I dont know if this is accurate but..
Quick Tip to rank up fast play in Hero mode..... every time you kill a hero you get like a 1,000+ points, its so easy to unlock everything very quickly just playing this mode for a few hours.
-
Good tip as I don't have a ton of time to play currently
Sent from my iPad using Tapatalk
-
Protip: Sprinting marks you on enemy radars (the red pulses). When you spawn on a partner/near a teammate on a wide flank and they aren't sprinting, don't start sprinting immediately. If it looks like they're sneaking around move away from them before sprinting and marking yourself.
Scout trait makes you not be marked when sprinting, best trait if you plan on sneaking around.
(Another guy argues to use the Survivalist trait over the Scout fwiw).
https://www.reddit.com/r/StarWarsBat...my_radars_the/
-
Interesting I didn't know how the radar worked. No spotting like BF that I can see. I assume firing a gun will make you show up.
Sent from my iPad using Tapatalk